![]() Smash the second ? Block to discover a Super Star that makes you temporarily invincible. This Star is close to the Stamp, just below some platforms. You can even force one of the Bullies into blocks surrounding it. You’ll need to push two Bullies off the boat to get the first Green Star. How do I find the Green Stars in Spooky Seasick Wreck? ![]() As they teeter back and forth, deliver one final stomp to send them plummeting. Instead, use repeated jumps to force them near a ledge. Tip: You can’t kill Bullies by jumping on their heads. You’ll need expert platform skills to successfully navigate your way across this old shipwreck. Super Mario 3D World: How to Beat World 6-2: Spooky Seasick Wreck A Spin Jump is ideal, and Cat Mario makes getting the Stamp a whole lot easier. Instead, jump on top of it and carefully walk along the pipe to find the Stamp sitting just above it. Immediately after passing through the Checkpoint Flag, head towards the one-way pipe on the top right, but don’t go inside. Where is the Stamp in World 6-1 Clear Pipe Cruise? The Green Star is at the end, and you’ll need to jump for it. Like Yoshi, it will devour the plants in front of it. Grab a potted Piranha Plant and hold on tight. Jump into that guy to visit an obstacle course. Past the Checkpoint Flag a little ways is one of those smiley faced clouds. Wait for one of monster groups to pass and then get the heck out of there. Below, two sets of indestructible monsters go in and out. Now use the remaining invincibility to get rid of the other spiked balls so you can proceed. Dive into the pipe and get the star, then maneuver your character into harm’s way and watch as he or she smashes through those spiked balls with ease. Hm, it’s nestled between two of those spiked balls, but wait, there’s a Super Star to the right. Head through the short horizontal pipe and you’ll see a much larger one, filled with spiked orbs, and low and behold, the first Green Star on the left. How do I find the Green Stars in Clear Pipe Cruise? Otherwise, you’ll lose Power-Ups and precious lives. You’ll encounter tricky pipes in this course, some of which feature enemies and spiked balls. You earned that Green Star! Super Mario 3D World: How to Beat World 6-1: Clear Pipe Cruise These bozos can hit each other with their own projectiles, so jump at the best times and watch them take each other out. You have to beat two Hammer Bros., two Boomerang Bros. From Prima’s official guide, “look for the pictured patch of ground on the map to discover the pipe that leads to it.” You can access this stage as soon as you reach World 6. Super Mario 3D World: How to Beat World 6-B: Fire Bros. Wait for Stretch to move to the end opposite the block, then sneak down, bump the block and collect the power-up before Stretch can come back to get you.How to beat World 6 in Super Mario 3D World. 5: Stretch eagerly guards a power-up sealed in a ? Block.You'll have to avoid the Roto-Disc though, which can be a risky proposition. 4: It requires exceptional timing (or luck), but if you have a Raccoon Suit, you can use the straightaway at the beginning of the stage to fill your P-Meter and fly up to a 1-Up overhead.Run away quickly, or he'll catch on to your trick and chase you down. Wait for an opening and jump the gap over Boo Diddly to reach the conveyor belt. 3: Stand on top of the Roto-Disc's harmless axis and face away from Boo Diddly until he comes very close.Move in the opposite direction of the conveyor belt to avoid being thrown off. 2: Fast-moving conveyor belts make otherwise simple jumps into harrowing leaps.1: If you've carried over the Hammer Suit from the previous level (or used one from your inventory) you're in luck: Mario's Hammers can eliminate enemies such as Boo Diddly and Thwomp Traps!.
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